2

The Design Principles for Flow Experience in Educational Games

Année:
2012
Langue:
english
Fichier:
PDF, 1.10 MB
english, 2012
3

Applying an authentic, dynamic learning environment in real world business

Année:
2006
Langue:
english
Fichier:
PDF, 679 KB
english, 2006
4

Flow framework for analyzing the quality of educational games

Année:
2014
Langue:
english
Fichier:
PDF, 1.84 MB
english, 2014
13

Adaptive deblocking filter

Année:
2003
Langue:
english
Fichier:
PDF, 383 KB
english, 2003
20

Learning leadership skills in a simulated business environment

Année:
2012
Langue:
english
Fichier:
PDF, 653 KB
english, 2012
27

Formation of Novice Business Students' Mental Models Through Simulation Gaming

Année:
2013
Langue:
english
Fichier:
PDF, 730 KB
english, 2013
36

Advancing Acquisition of Business Know-How

Année:
2007
Langue:
english
Fichier:
PDF, 1.05 MB
english, 2007
37

Applying constructivist approach to educational business games: Case REALGAME

Année:
2003
Langue:
english
Fichier:
PDF, 226 KB
english, 2003
38

Theorizing on the Treatment of Time in Simulation Gaming

Année:
2010
Langue:
english
Fichier:
PDF, 306 KB
english, 2010
39

Perspective Making: Constructivism as a Meaning-Making Structure for Simulation Gaming

Année:
2008
Langue:
english
Fichier:
PDF, 783 KB
english, 2008
44

Development of a Finnish Community of Game Scholars

Année:
2013
Langue:
english
Fichier:
PDF, 327 KB
english, 2013